A modifier that meshes a spline in much the same way as the Renderable Spline options in 3dsmax, but offers additional options like using a curve to control the shape.
The curve used to control the shape is the animation curve assigned to the ‘Shape’ channel: it uses the values from 0 – 100 (regardless of any animation range in the scene) as percent along the curve. Watching the quicktime might make it clearer.
Has a grow option, a second curve shape you can blend in, mapping options.
No docs at the moment, most of the spinners should make sense but if you want to enable the seondary shape (which is the ‘shape tip’ channel) the set the ‘Grow Style’ to 1. You then use the ‘Tip Blend Point’ and ‘Tip Blend Range’ to control where and how softly the shape transitions from controlled by the first curve to the second.
For download & more detail visit rpmanager.com